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| Two-Add Moves |
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AROUND-THE-WORLD STALL
2 adds (dexterity, delay)
Circle the footbag (in either direction) and catch it with the circling (dexterity) foot (using a toe or inside stall). The set can be a toe stall, inside stall, clipper stall, kick, etc.  Remember that the set is not
counted in the 2-add ranking of this move, but the final delay is.

LEG-OVER / SWITCH-OVER
2 adds (dexterity, delay)
An outside-in around-the-world from opposite set.  To execute a right leg-over stall, set the footbag in front of you with a left toe delay and immediately plant the left leg, circling the footbag (outside-in) with the right leg, and stall it on your right toe.  The dexterity motion should begin as soon as the setting leg is planted.  (The leg-over stall is one way to transfer the footbag from one leg to the other.  So try both sides and then try linking them continuously back and forth.)

MIRAGE
2 adds (dexterity, delay)
A toe (or inside) stall preceded by an inside-out dexterity with the support leg.  To execute a right Mirage stall, set with a right toe stall, plant your right leg slightly to the right, bring your left leg quickly under the footbag, then jump back onto your left leg, jumping over the footbag, pulling your right leg up quickly as you jump, then stall the footbag on your right toe just as you land on your left leg.

REVERSE-MIRAGE
2 adds (dexterity, delay)
Same as a mirage stall, except that the dexterity is performed outside-in.  The timing on this move is a little tighter than it is for mirage, because the dexterity leg usually has to travel a little further around the bag.

CLIPPER STALL
2 adds (cross-body, delay)
A cross-body inside delay. A stalling version of the clipper kick.  To execute a right clipper stall from a right toe delay set, make the set go almost straight up in front of you (not too high) and then swing your left leg across in front of your right leg, landing on your left leg with your legs crossed.  At the same time as you are hopping onto your left leg, bring your right inside surface up quickly, and stall the footbag on your right instep just as you land on your left leg, leaning to your left to keep your balance.  You will usually want to set directly out of this stall as it is hard to keep your balance (especially at first).  Resist the temptation to "pop" the footbag up; instead, try to stall it for a solid instant and then control the set out, setting the footbag directly up.  Left and right clipper stalls are vital to advanced freestyle (3 adds and up).  You should try to repeat clipper stalls on each side, then attempt to
link left clipper stalls and right clipper stalls together until you can do them smoothly.  Have patience as this move is more difficult than it appears.

HOP-OVER
2 adds (dexterity, cross-body)
Holding the footbag in an inside delay, jump over the suspended foot with the support leg, ending in the cross-body position.

DOUBLE SPIN
2 adds. (2 body).
Two spins before a move.

FLYING CLIPPER
2 adds (body, cross-body)
A flying cross-body inside kick.

BENT-KNEE CLIPPER
2 adds. (body, cross-body)
A flying cross-body inside kick, except the support leg is tucked under the kicking foot instead of extended as in the Flying Clipper.

TOE CLIPPER
2 adds. (body, cross-body)
A flying cross-body toe kick.

KNEE CLIPPER
2 adds. (body, cross-body)
A flying cross-body knee kick.

FLAPPER
2 adds (cross-body, unusual)
A cross-body sole kick.

DRAGONFLY KICK
2 adds (body, dexterity)
A flying inside-out leg-over. Jump with the support leg, then circle the footbag to the inside, then up, and over while making a flying inside kick.

SOLE STALL
2 adds (delay, unusual surface)
Delay on the sole of the foot.

PINCHER / SQUEEZE
2 adds (delay, unusual surface)
Catch the footbag in the crook of the knee.

PENDULUM
2 adds (dexterity, delay)
Toe delay that is carried directly behind and up, with the released footbag going over your head and landing in front of you.

RAKE
2 adds. (delay, dexterity)
Reversal of a Pendulum. A Toe Stall is made behind you, and the footbag is carried forward in a slow arc (first downward, then back upward), and is set up into the air, usually in front of you.

WRAP
2 adds. (delay, dexterity)
An inside delay is carried around the support leg to a cross-body position.

WALK-OVER
2 adds. (dexterity, cross-body)
With the footbag stalled on the instep, place the foot on the ground and step over the stalling foot (and the footbag) ending in a cross-body (clipper) stall.

PIXIE TOE STALL
2 adds (dexterity, delay)
"Pixie" is a concept that refers to a quick inside-out dexterity directly following a set from a toe stall into another move (see below).  A pixie toe stall is the simplest form of this type of move.  To execute a right pixie toe stall, set from a left toe stall into an immediate inside-out dexterity with your left leg, and catch the footbag on your right toe.  (See "pixie mirage", "smear" and "smudge" below.)  This looks a great deal like a Paradox Mirage stall, but set from the toe instead of the same-foot
clipper stall.

DRAGON
2 Adds (cross body, delay)
Cross body outside delay.

PROBE
2 adds. (cross-body, delay)
A neck or shoulder catch that is dropped behind you to a cross-body inside delay.


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Most recent Update:  18th November 1997
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